Big Nickel Rules1. Hockey Canada, Northern Ontario Hockey Association and Big Nickel Tournament Rules will be in effect.

ELIGIBILITY:

Peewee > all boys or girls born on or after January 1st, 1995

Bantam > all boys or girls born on or after January 1st, 1993

Midget > all boys or girls born on or after January 1st, 1990

 

2. Only those players registered with the Tournament Committee before the Tournament BEGINS are eligible to play for their respective teams. Player cards must be available at all games. Affiliated players from teams at a lower division of play, may play for the higher division team, after the team at the lower level has been eliminated. No player is allowed to play three games in one day, unless there is at least four hours rest between completion of one game and start of the other.

 

3. LENGTH OF GAMES:

Peewee, Bantam, Midget round robin, quarter and semi final games > 3 x 13 stop time

Championship Finals > 3 x 15 stop time

 

4. OVERTIME:

Round robin - All games that end in a tie after regulation will play a 5 minute, 4-on-4 sudden victory overtime period after a two minute rest at the bench (teams do not change ends for the overtime period). If still tied, teams will participate in a single-player sudden victory shoot-out to determine a winner. The visiting team on the schedule will shoot first. If still tied after the first round of shots, a different second player from each team will shoot and so on, until a winner has been declared. Playoffs Ð Hockey Canada method of deciding overtime will continue to be used.

 

5. POINT SYSTEM:

Regulation time win = 3 points, Overtime win = 2 points, Overtime loss = 1 point

 

6. Round Robin Format - Play Off Structure:

 

PEEWEE >

Teams are separated into two divisions of four teams each, within which they complete a round robin format plus one game against a selected opponent from the other division. After round robin play, the first place team from the Greater Sudbury division plays the second place team from the Sudbury Star division and vice versa in the semi final round.  The winners of the Semi Final Round will advance to Peewee Championship Final.

 

BANTAM >

Teams are separated into five divisions of five teams each, within which they complete a round robin format. After the round robin, the top team from each of the five divisions, along with three ÒWildcardÓ teams (teams with the first, second and third next best records respectively from all teams in the five divisions over round robin play) will advance to the Quarter Final Round.  The top divisional winner will play the 3rd place wildcard team, while the second and third best divisional winner will meet the 2nd and 1st place wildcard teams respectively.  The remaining two divisional winners will play each other in the fourth and final Quarter Final Game.  The winners of the Quarter Finals will advance to the Semi Finals.  The winners of the Semi Final Round will advance to the Bantam Championship final.

 

MIDGET >

Teams are separated into four divisions of five teams each, within which they complete a round robin format. After the round robin, the top team from the Classic Coke Division will play the second place finisher from the Diet Coke Division and vice-versa, while the top team from the BarqÕs Division will meet the second place finisher from the Powerade Division and vice-versa in the Quarter Final Round.  The winners of these Quarter Final games will advance to the Semi Finals. The winners of the Semis will advance to the Midget Championship final.

 

7. TIE GAMES: During the Round Robin Series, each team receives one point for a tie. During the play off games, the Hockey Canada rule for sudden victory overtime will apply. No removal of players takes place.

 

8. TIED POSITIONS > In the event that teams are tied for a playoff position after the round robin series is completed, the following will apply in order of priority:

(a) If two teams are tied: the winner of the round robin game involving the two tied teams will qualify. If more than two teams are tied, the team with the best record in games between the tied teams will qualify.

(b) Teams with the most wins will qualify.

(c) The team with the best goal average will qualify. The goal average is determined by dividing the total number of "goals for" by the total goals scored, with the team having the highest percentage advancing (ie. 10 goals for, 4 goals against; goal average is 10/14 = 0.714).

(d) The team that scored the first goal in the game between the two teams qualifies.

(e) If still tied, the team that received the least number of penalty minutes during round robin play will advance. All misconducts, including game and gross misconducts, carry a ten (10) minute recording of time.

(f) Single coin toss.

 

9. DISPUTES AND PROTESTS > All disputes, protests and misunderstandings will be reviewed by the Tournament Committee. The Committee's decisions are FINAL. The Committee reserves the right to take further disciplinary action if deemed necessary. All suspensions will be levied in accordance with the 2007-2008 O.H.F. Suspension List.

 

10. OTHER > All teams must be prepared to play at least 15 minutes prior to game time.

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